News

Automatronic state of play

April 13, 2007

The state of play now automatically updates after every turn. Good stuff. Additionally, there's now a quick way to go to centre your view on a particular cell in the main territory view. I've also fixed a minor issue with the map display on the base-building section.

Topsy-turvy town

April 5, 2007

One: leaderboard no longer counts new players. Secondly, I've improved some code here and there, most notably the code for processing map changes. Third(ly?), the priority given for players in the leaderboard is now a percentage range (their priority is x percent of the average) instead of a microwave-oven-inspired term (the actual mechanics are the same). The fourth and most importantly change is that I've simplified the score system: score is now solely determined by how much territory you own, so it no longer takes priority into account. Every base is worth 20x more than a regular cell.

The scoring formula has been changed (in addition to simplifying things) to allow for a change in the gameplay. Bases are no longer the sole determiner of how many moves you can make; that now relies on your score. Hopefully, this means there will be more battling for control of territory and less just-going-for-bases (really, the just-going-for-bases concept should be more-or-less dead now).

You receieve an extra move every 1000 points. Players still get a bonus at the start of the game, and since everything is getting decimalised, this bonus now means you have 10 moves to use at the start of the game.

I may also further delay the new game (oh no!) by a couple of days if I see that there are people who do not know of the new changes. Because of these new changes, all your actions have been reset. If you can't remember what you did, contact me and I can tell you.

Indeed, this new game is going to be very different—and particularly with this change, more strategic—so start planning ahead. Your future success depends on it.

False start

April 3, 2007

Due to five lines of missed code the game messed up in a way which had people ruining the map and pounding the database. So, the game had to be reset from scratch (sorry).

It begins (again)

March 31, 2007

Firstly, thanks to everyone who participated in the first game of Territory. Hopefully, this new one will be even better. Please note the following changes:

That said, I haven't made any large technical changes to the game. I've got a couple lined up, but for now my attention is devoted to a couple of other projects. Heheh. Keep up-to-date with that stuff on my site.

Now, starting the game: all existing accounts have been deleted, so we're starting afresh. The old game has been saved for posterity, and can be viewed on the leaderboard's hall of fame.


Endgame

March 15, 2007

And so, it's supertime: turns every single day! In two weeks time—Friday, 2007-03-30—this game will be over! After that there will be a temporary hiatus, the map will be preserved, and a new game will start (there will be some changes to that too). I hope you all stick around and play it.

The formula announced

March 3, 2007

Go to the manual and see it.

Assorted changes & base locating

Februrary 17, 2007

State of play, user titles on global overview, number of bases on leaderboard, diplomatic-style titles for bases on main map... and, on user pages you can now see where players' bases are.

New turn days

Februrary 16, 2007

Turns are now on Tuesdays, Thursdays, and Saturdays. After a while this will be reduced back to twice a week.

Introducing Monsieur Dossier

Februrary 9, 2007

The dossier is a new Territory feature to improve the diplomatic element of the game: it is a simple way to keep track of other users. With the dossier you can sort users into four groups that only you can see. What group a user is in is reflected in the territory map by the symbol in the bottom-right corner of their cells. For more information about the dossier, consult the manual.

Assorted minor changes

Februrary 9, 2007

Links to user pages on leaderboard, labels are now case-insensitive.

An encouragement to get diplomatic

Februrary 8, 2007

If you haven't already been talking to other players in your area and developing alliances and strategies, you should do it now. It makes the game a lot more interesting.

Automatic base creation, users online

Februrary 6, 2007

Bases are now being allocated automatically when accounts are created. This doesn't affect existing users but it speeds things up for new users. Additonally, there is now a 'users online' indicator on the leaderboard. I also tweaked the score formula to take into account priority. Smoothed out some things that could have caused problems.

More changes: Territory zero-point-six

Februrary 5, 2007

Number of moves a turn remains four, however for multiple bases it is now 4 + (3 * (bases - 1)). Manual continues to be improved. Tributing can now be done up to 25% of score. 'Moves left' counter no longer needs to be refreshed after actions to be accurate. Leaderboard now displays how many times a user has restarted (lost) the game next to the user's name. Global overview is now a 1/4 scale version of the map. Leaderboard now displays microwave-oven-inspired priority. Improved headquarters gives you at-a-glance activity reports. Fixed password changing bug. Leaderboard is now limited to the top ten players, plus you, plus anyone within five of your rank. Global overview now works for baseless types. When viewing a user's stats there is now a neat colour image.

Since the release

Februrary 2, 2007

There have been a bunch of bugfixes, a couple of new features (colours on the leaderboard, link to dip. map on main territory screen, and you can now make four (with multiple bases, 4 * num_of_bases) moves a turn.

Initial beta release

January 30, 2007

Territory is here. You're here too. I think that's more than a mere coincidence, so create an account, read the tutorial, maybe the manual, and get playing.